How We Roll #151 – The Fire Giant’s Traps (Adventure Prep)

How We Roll #151 – The Fire Giant’s Traps (Adventure Prep)

Over the past few weeks, we’ve been building an adventure – today we’re gonna fill it with traps!

Read More

How We Roll #150 - Building Maps in Photoshop (Adventure Prep)

How We Roll #150 - Building Maps in Photoshop (Adventure Prep)

This week, Mike plays around with photoshop to make a map for an upcoming Valkyries adventure.

Read More

How We Roll #149 - Random Mini Packs (Adventure Prep)

How We Roll #149 - Random Mini Packs (Adventure Prep)

This week, Mike uses three packs of random miniatures as inspiration for a brand-new adventure for his Valkyries group. 

Read More

How We Roll #124 – Spinning Plates and Saying Goodbye

How We Roll #124 – Spinning Plates and Saying Goodbye

In the most recent game of the Valkyries, one character left, a major storyline concluded, and another was set up… in short, there was a lot going on for Mike to keep track of.

Read More

How We Roll #113 – Reading the Room

How We Roll #113 – Reading the Room

This week, Mike talks about how he recently shifted the tone of a Valkyries game to better line up with the group’s sensibilities.

Read More

How We Roll #112 – My Approach to Adventure Planning

How We Roll #112 – My Approach to Adventure Planning

This week, Mike talks about how he breaks down his adventures, and the level of detail that goes into his notes.

Read More

How We Roll #104 – Sexism in a Fictional World

How We Roll #104 – Sexism in a Fictional World

This week, Mike discusses the pros and cons of including real-world sexism into the setting of your fantasy game. 

Read More

How We Roll #100 – Adding A Player

How We Roll #100 – Adding A Player

This week, we discuss adding a new player to an ongoing RPG game: what to look for, and what to expect.

Read More

How We Roll #99 – Double-Check Your Murder-Math (Valkyries Recap)

How We Roll #99 – Double-Check Your Murder-Math (Valkyries Recap)

We recap Mike’s latest D&D session, where he got pretty close to accidentally killing a character in the Valkyries group because he didn’t check his work.

Read More

How We Roll #80 – A Sex-Positive Campaign (Valkyries Recap)

How We Roll #80 – A Sex-Positive Campaign (Valkyries Recap)

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. This week, he talks about the Valkyries, and their frequent sexual encounters.

Read More

How We Roll #77 - The Thing I Most Need To Improve

How We Roll #77 - The Thing I Most Need To Improve

This week, we talk about preparing for games – specifically, the part of it that Mike is really bad at.

Read More

How We Roll #76 – Dungeon Master Analysis – How Should You Recap?

How We Roll #76 – Dungeon Master Analysis – How Should You Recap?

We continue our series on boiling down Game Master styles by talking about recaps – how should you remind your players about what happened in the last session?

Read More

How We Roll #67 – Litmus Adventures

How We Roll #67 – Litmus Adventures

This week, Mike talks about an adventure he ran for the Valkyries, specifically to see how they would respond… 

Read More

How We Roll #66 – Character Secrets

How We Roll #66 – Character Secrets

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. This week, he offers advice on whether or not your players should keep secrets from each other.

Read More

How We Roll #62 - Farewell To A Valkyrie (Because She Moved Away)

How We Roll #62 - Farewell To A Valkyrie (Because She Moved Away)

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. The Valkyries, Mike’s all-girl D&D group, recently said goodbye to one of the players… 

Read More

How We Roll #56 - Diversity As A Conscious Choice

How We Roll #56 - Diversity As A Conscious Choice

This week, Mike talks about the importance of including diversity in your games, to help lend verisimilitude to the world. Also, he talks about how easy it is to get it wrong if you’re not careful.

Read More

How We Roll #55 – Props and Visual Aids

How We Roll #55 – Props and Visual Aids

This week, we talk about easy ways to add them to make your games more immersive, and then Mike shows off some old campaign handouts. There’s a lot of humble-bragging in this one.

Read More

How We Roll #47 – This Time, I Killed A Valkyrie

How We Roll #47 – This Time, I Killed A Valkyrie

Believe it or not, Mike killed another player character in one of his weekly D&D games. You probably believe it; it’s happened 3 times in 3 months. Though maybe you don’t believe it for that same reason.

Read More

How We Roll #45 - Plotting, Part 2: Playing in the Sandbox

How We Roll #45 - Plotting, Part 2: Playing in the Sandbox

Last week, we discussed the value of adventures on railroad tracks. This week, we discuss the opposite – the open world sandbox.

Read More

How We Roll #43 – My Campaign Notes

How We Roll #43 – My Campaign Notes

This week, Mike offers a spoiler-free glimpse at his binder of campaign notes for one of his D&D groups.

Read More