How We Roll #179 – Magic Items, Part 2

How We Roll #179 – Magic Items, Part 2

In part two of our discussion on magic items, we discuss how to distribute magic items in the story, including some notes on magic item stores and how to make the items valuable to the party.

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How We Roll #178 – Magic Items, Part 1

How We Roll #178 – Magic Items, Part 1

This week, we answer a question about cool items, and help guide you on how to select the best way to decide on magic items for your games!

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How We Roll #175 – Tone

How We Roll #175 – Tone

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. This week, he shares the three best descriptions for the tone of his games.

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How We Roll #146 – Consequences as Conditioning

How We Roll #146 – Consequences as Conditioning

This week, Mike discusses the ways your behavior as a DM can influence the players… sometimes in ways you may not have intended.

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How We Roll 114 – How Do You Handle Criticals?

How We Roll 114 – How Do You Handle Criticals?

This week, we talk about natural 20s and natural 1s – how do you handle critical successes and critical failures?

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How We Roll #112 – My Approach to Adventure Planning

How We Roll #112 – My Approach to Adventure Planning

This week, Mike talks about how he breaks down his adventures, and the level of detail that goes into his notes.

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How We Roll #106 – Initiative Tracking

How We Roll #106 – Initiative Tracking

This week, we look at the different ways to track initiative in D&D, since it can be difficult to find a method that does what you need.

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How We Roll #101 - Behind My GM Screen

How We Roll #101 - Behind My GM Screen

This week, Mike takes you behind his GM screen to see his notes and his workspace for when he runs games.

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How We Roll #98 – Rules Serve (Not Dictate) Reality

How We Roll #98 – Rules Serve (Not Dictate) Reality

This week, we look at the most recent episodes of Friday Night Quests and Critical Role, and we discuss rules reinforcing reality, and when they need to be set aside. 

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How We Roll #97 - The Setting as the Adventure

How We Roll #97 - The Setting as the Adventure

In this week's article, we look at the current "Friday Night Quests" adventure and analyze the setting-first approach to adventure design.

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How We Roll #95 – The Fantastic and the Mundane

How We Roll #95 – The Fantastic and the Mundane

This week, we talk about blending the fantastic and the mundane in order to lend some verisimilitude to the bizarre worlds of RPG games. 

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How We Roll #94 – Playing it Straight

How We Roll #94 – Playing it Straight

This week, Mike talks about a rule he tries to employ in his games, regarding avoiding joking around out-of-character as much as possible (especially for the GM).

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How We Roll #76 – Dungeon Master Analysis – How Should You Recap?

How We Roll #76 – Dungeon Master Analysis – How Should You Recap?

We continue our series on boiling down Game Master styles by talking about recaps – how should you remind your players about what happened in the last session?

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How We Roll #75 – Dungeon Master Analysis – Should You Use A DM Screen?

How We Roll #75 – Dungeon Master Analysis – Should You Use A DM Screen?

This week we kick off a new series designed to help you decide what sort of Game Master you want to be, starting by tackling the Dungeon Master’s screen, why it exists, and whether or not you should use it in your games.

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How We Roll #64 - Rewarding Roleplaying

How We Roll #64 - Rewarding Roleplaying

This week, we talk about the long-standing challenge of finding the best way reward players for key moments of RP, and how D&D 5th edition solved the problem handily.

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How We Roll #63 – Putting Players First

How We Roll #63 – Putting Players First

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. This week, he shares some advice on how to make sure your players are the top priority in your campaign.

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How We Roll #60 – Playing As Villains

How We Roll #60 – Playing As Villains

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. This week, he talks about playing villainous main characters…

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How We Roll #53 – When Things Don’t Work

How We Roll #53 – When Things Don’t Work

This week, Mike talks about the hard challenge of ending a campaign early when things just aren’t working out.

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How We Roll #51 – Share Your Ideas

How We Roll #51 – Share Your Ideas

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. This week, he talks about the importance in sharing your ideas.

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How We Roll #49 - Fake It 'Til You Make It

How We Roll #49 - Fake It 'Til You Make It

This week, Mike reveals the greatest trick to running an RPG… pretending you already know all the tricks to running an RPG. 

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