How We Roll #179 – Magic Items, Part 2

How We Roll #179 – Magic Items, Part 2

In part two of our discussion on magic items, we discuss how to distribute magic items in the story, including some notes on magic item stores and how to make the items valuable to the party.

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How We Roll #178 – Magic Items, Part 1

How We Roll #178 – Magic Items, Part 1

This week, we answer a question about cool items, and help guide you on how to select the best way to decide on magic items for your games!

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How We Roll #176 – Worldbuilding: Modern Shorthand vs. Historical Accuracy

How We Roll #176 – Worldbuilding: Modern Shorthand vs. Historical Accuracy

In this week’s column, Mike discusses the fine line between “realism” in a medieval setting, and establishing a world quickly and coherently for the purposes of the story.

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How We Roll #175 – Tone

How We Roll #175 – Tone

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. This week, he shares the three best descriptions for the tone of his games.

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How We Roll - Velvet League Final Thoughts: I'll Leave You With This...

How We Roll - Velvet League Final Thoughts: I'll Leave You With This...

In the wake of our first major Friday Night Quests campaign, we turn to our Dungeon Master, Jay Jones, for a few final bits of DM advice…

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How We Roll #164 – We March on Ravenloft (Curse of Strahd Recap)

How We Roll #164 – We March on Ravenloft (Curse of Strahd Recap)

This week we return to our Curse of Strahd recaps, as the Babes of Barovia attempt to make their assault on Ravenloft…

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How We Roll #108 – Sweeney’s Magic Words

How We Roll #108 – Sweeney’s Magic Words

This week, Mike shares a list of all of the magic words he knows as a wizard on Friday Night Quests.

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How We Roll #105 – A New World of Gods and Monsters (Curse of Strahd Recap)

How We Roll #105 – A New World of Gods and Monsters (Curse of Strahd Recap)

Mike has joined a new Curse of Strahd campaign, and talks a bit about his new character, a cleric of the moon with a sinister past…

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How We Roll #103 – Wish

How We Roll #103 – Wish

For a brief, shining moment, Mike’s character on Friday Night Quests had the ability to cast the greatest spell ever. This is a sort of obituary for Sweeney’s wish spell.

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How We Roll #98 – Rules Serve (Not Dictate) Reality

How We Roll #98 – Rules Serve (Not Dictate) Reality

This week, we look at the most recent episodes of Friday Night Quests and Critical Role, and we discuss rules reinforcing reality, and when they need to be set aside. 

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How We Roll #97 - The Setting as the Adventure

How We Roll #97 - The Setting as the Adventure

In this week's article, we look at the current "Friday Night Quests" adventure and analyze the setting-first approach to adventure design.

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How We Roll #77 - The Thing I Most Need To Improve

How We Roll #77 - The Thing I Most Need To Improve

This week, we talk about preparing for games – specifically, the part of it that Mike is really bad at.

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How We Roll #72 – Corrupting the Party

How We Roll #72 – Corrupting the Party

This week, we do a post-mortem on the latest season of Friday Night Quests, and talk a bit about corrupting your players to the Dark Side… 

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How We Roll #51 – Share Your Ideas

How We Roll #51 – Share Your Ideas

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. This week, he talks about the importance in sharing your ideas.

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How We Roll #48 – How Much Do You Tell Your Players?

How We Roll #48 – How Much Do You Tell Your Players?

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. This week, we talk about how much information to give your players.

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How We Roll #38 – How To Manipulate Your Players (Into Having Emotions)

How We Roll #38 – How To Manipulate Your Players (Into Having Emotions)

Mike shares some tips and tricks on emotional manipulation – in the service of storytelling, of course. Plus, our first Dungeon Design 2016 tie-breaker!

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How We Roll #36 – I Just Killed My First Player Character

How We Roll #36 – I Just Killed My First Player Character

This week, Mike recounts a very recent story about how he killed his first player character… in the dumbest way ever. 

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How We Roll #28 – Location, Location, Location

How We Roll #28 – Location, Location, Location

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. This week, we discuss the importance of memorable environments and locations in RPGs.

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How We Roll #27 – How To Run A Campaign

How We Roll #27 – How To Run A Campaign

This week, Mike follows up on last week’s article about one-shots, and offers some advice on how to run a campaign.

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An Adventurer's Guide To: Cinder's Peak

An Adventurer's Guide To: Cinder's Peak

Cinder's Peak is a small snowy village that rests atop a massive mountain covered in thick pine trees and snow-covered rocks...

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