How We Roll #179 – Magic Items, Part 2

How We Roll #179 – Magic Items, Part 2

In part two of our discussion on magic items, we discuss how to distribute magic items in the story, including some notes on magic item stores and how to make the items valuable to the party.

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How We Roll #178 – Magic Items, Part 1

How We Roll #178 – Magic Items, Part 1

This week, we answer a question about cool items, and help guide you on how to select the best way to decide on magic items for your games!

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How We Roll #176 – Worldbuilding: Modern Shorthand vs. Historical Accuracy

How We Roll #176 – Worldbuilding: Modern Shorthand vs. Historical Accuracy

In this week’s column, Mike discusses the fine line between “realism” in a medieval setting, and establishing a world quickly and coherently for the purposes of the story.

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How We Roll #175 – Tone

How We Roll #175 – Tone

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. This week, he shares the three best descriptions for the tone of his games.

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How We Roll - Velvet League Final Thoughts: I'll Leave You With This...

How We Roll - Velvet League Final Thoughts: I'll Leave You With This...

In the wake of our first major Friday Night Quests campaign, we turn to our Dungeon Master, Jay Jones, for a few final bits of DM advice…

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How We Roll #167 – The Ocean’s 11 NPC Exercise

How We Roll #167 – The Ocean’s 11 NPC Exercise

This week, in honor of Waterdeep: Dragon Heist, we use Ocean’s 11 to show you how to break down characters from a film into archetypes/templates you can apply to your game.

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How We Roll #125 – Improvised Beauty (Princes of the Apocalypse Recap)

How We Roll #125 – Improvised Beauty (Princes of the Apocalypse Recap)

In the most recent Princes of the Apocalypse session, the party went to a character’s homeland and proceeded to improvise the best session so far.

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How We Roll #123 – How To Run a Published Adventure (Princes of the Apocalypse Recap)

How We Roll #123 – How To Run a Published Adventure (Princes of the Apocalypse Recap)

This week, Mike talks about his advice for how to run a pre-written adventure, from the perspective of someone who has been doing it totally wrong. 

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How We Roll #120 – The Tiny Details You Forget (Princes of the Apocalypse Recap)

How We Roll #120 – The Tiny Details You Forget (Princes of the Apocalypse Recap)

In this week’s Princes of the Apocalypse session, Mike forgot a minor detail about a scene, and it’s haunted him ever since.

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How We Roll #116 – What We Can Learn from Harmonquest

How We Roll #116 – What We Can Learn from Harmonquest

This week, Mike takes a look at the streaming series Harmonquest and breaks down the lessons that can be applied to your home games.

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How We Roll #112 – My Approach to Adventure Planning

How We Roll #112 – My Approach to Adventure Planning

This week, Mike talks about how he breaks down his adventures, and the level of detail that goes into his notes.

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How We Roll #110 – So Much To Do (Curse of Strahd Recap)

How We Roll #110 – So Much To Do (Curse of Strahd Recap)

Using a recent Curse of Strahd session, we show why sandbox games work best when the party is inundated by choices… and not given enough time to complete them all.

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How We Roll #106 – Initiative Tracking

How We Roll #106 – Initiative Tracking

This week, we look at the different ways to track initiative in D&D, since it can be difficult to find a method that does what you need.

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How We Roll #104 – Sexism in a Fictional World

How We Roll #104 – Sexism in a Fictional World

This week, Mike discusses the pros and cons of including real-world sexism into the setting of your fantasy game. 

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How We Roll #100 – Adding A Player

How We Roll #100 – Adding A Player

This week, we discuss adding a new player to an ongoing RPG game: what to look for, and what to expect.

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How We Roll #99 – Double-Check Your Murder-Math (Valkyries Recap)

How We Roll #99 – Double-Check Your Murder-Math (Valkyries Recap)

We recap Mike’s latest D&D session, where he got pretty close to accidentally killing a character in the Valkyries group because he didn’t check his work.

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How We Roll #97 - The Setting as the Adventure

How We Roll #97 - The Setting as the Adventure

In this week's article, we look at the current "Friday Night Quests" adventure and analyze the setting-first approach to adventure design.

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How We Roll #95 – The Fantastic and the Mundane

How We Roll #95 – The Fantastic and the Mundane

This week, we talk about blending the fantastic and the mundane in order to lend some verisimilitude to the bizarre worlds of RPG games. 

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How We Roll #94 – Playing it Straight

How We Roll #94 – Playing it Straight

This week, Mike talks about a rule he tries to employ in his games, regarding avoiding joking around out-of-character as much as possible (especially for the GM).

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How We Roll #93 – Establishing a Tone

How We Roll #93 – Establishing a Tone

This week, Mike talks about one of the great unspoken challenges of running RPGs… finding a consistent tone for the entire party to buy into.

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