How We Roll #180 – When Do You Call for a Roll?

How We Roll #180 – When Do You Call for a Roll?

When should you request your players attempt a task or try recalling information, and when should you simply provide a narrative answer without a single die rolled? Today we tackle when you should – and should not – request dice rolls.

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How We Roll #179 – Magic Items, Part 2

How We Roll #179 – Magic Items, Part 2

In part two of our discussion on magic items, we discuss how to distribute magic items in the story, including some notes on magic item stores and how to make the items valuable to the party.

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How We Roll #178 – Magic Items, Part 1

How We Roll #178 – Magic Items, Part 1

This week, we answer a question about cool items, and help guide you on how to select the best way to decide on magic items for your games!

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How We Roll #176 – Worldbuilding: Modern Shorthand vs. Historical Accuracy

How We Roll #176 – Worldbuilding: Modern Shorthand vs. Historical Accuracy

In this week’s column, Mike discusses the fine line between “realism” in a medieval setting, and establishing a world quickly and coherently for the purposes of the story.

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How We Roll #175 – Tone

How We Roll #175 – Tone

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. This week, he shares the three best descriptions for the tone of his games.

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How We Roll - Velvet League Final Thoughts: I'll Leave You With This...

How We Roll - Velvet League Final Thoughts: I'll Leave You With This...

In the wake of our first major Friday Night Quests campaign, we turn to our Dungeon Master, Jay Jones, for a few final bits of DM advice…

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How We Roll #167 – The Ocean’s 11 NPC Exercise

How We Roll #167 – The Ocean’s 11 NPC Exercise

This week, in honor of Waterdeep: Dragon Heist, we use Ocean’s 11 to show you how to break down characters from a film into archetypes/templates you can apply to your game.

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How We Roll 114 – How Do You Handle Criticals?

How We Roll 114 – How Do You Handle Criticals?

This week, we talk about natural 20s and natural 1s – how do you handle critical successes and critical failures?

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How We Roll #112 – My Approach to Adventure Planning

How We Roll #112 – My Approach to Adventure Planning

This week, Mike talks about how he breaks down his adventures, and the level of detail that goes into his notes.

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How We Roll #98 – Rules Serve (Not Dictate) Reality

How We Roll #98 – Rules Serve (Not Dictate) Reality

This week, we look at the most recent episodes of Friday Night Quests and Critical Role, and we discuss rules reinforcing reality, and when they need to be set aside. 

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How We Roll #97 - The Setting as the Adventure

How We Roll #97 - The Setting as the Adventure

In this week's article, we look at the current "Friday Night Quests" adventure and analyze the setting-first approach to adventure design.

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How We Roll #96 – When Your Head’s Not In The Game

How We Roll #96 – When Your Head’s Not In The Game

This week, Mike talks about how to handle games when real life rears its ugly head…

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How We Roll #95 – The Fantastic and the Mundane

How We Roll #95 – The Fantastic and the Mundane

This week, we talk about blending the fantastic and the mundane in order to lend some verisimilitude to the bizarre worlds of RPG games. 

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How We Roll #94 – Playing it Straight

How We Roll #94 – Playing it Straight

This week, Mike talks about a rule he tries to employ in his games, regarding avoiding joking around out-of-character as much as possible (especially for the GM).

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How We Roll #81 – Temple of Doom: Bad Movie, Good Adventure

How We Roll #81 – Temple of Doom: Bad Movie, Good Adventure

This week, Mike talks about how Indiana Jones and the Temple of Doom works really well as a D&D adventure (despite his feelings for the movie)…

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How We Roll #80 – A Sex-Positive Campaign (Valkyries Recap)

How We Roll #80 – A Sex-Positive Campaign (Valkyries Recap)

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. This week, he talks about the Valkyries, and their frequent sexual encounters.

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How We Roll #77 - The Thing I Most Need To Improve

How We Roll #77 - The Thing I Most Need To Improve

This week, we talk about preparing for games – specifically, the part of it that Mike is really bad at.

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How We Roll #76 – Dungeon Master Analysis – How Should You Recap?

How We Roll #76 – Dungeon Master Analysis – How Should You Recap?

We continue our series on boiling down Game Master styles by talking about recaps – how should you remind your players about what happened in the last session?

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How We Roll #75 – Dungeon Master Analysis – Should You Use A DM Screen?

How We Roll #75 – Dungeon Master Analysis – Should You Use A DM Screen?

This week we kick off a new series designed to help you decide what sort of Game Master you want to be, starting by tackling the Dungeon Master’s screen, why it exists, and whether or not you should use it in your games.

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How We Roll #74 – Punching Up Your Villains

How We Roll #74 – Punching Up Your Villains

Every Thursday, our own Mike Christensen shares his stories, advice, and opinions on the subject of tabletop role-playing games. This week, we share advice on making your villains more frightening…

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