Mike Watches “Star Wars: The Clone Wars” – 5x13, “Point of No Return”

Mike Watches “Star Wars: The Clone Wars” – 5x13, “Point of No Return”

In this week’s Star Wars: The Clone Wars review, we’re watching “Point of No Return,” an underwhelming finale to the D-Squad story arc.

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How We Roll #103 – Wish

How We Roll #103 – Wish

For a brief, shining moment, Mike’s character on Friday Night Quests had the ability to cast the greatest spell ever. This is a sort of obituary for Sweeney’s wish spell.

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Mike Watches “Star Wars: The Clone Wars” – 5x12, “Missing in Action”

Mike Watches “Star Wars: The Clone Wars” – 5x12, “Missing in Action”

In this week’s Star Wars: The Clone Wars review, we’re watching “Missing in Action,” where our droid heroes find a familiar face…

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How We Roll #102 – Another Amigo Down...

How We Roll #102 – Another Amigo Down...

Mike sort of killed another player character. Kind of. It’s complicated. Please hear him out?

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Mike Watches “Star Wars: The Clone Wars” – 5x11, “A Sunny Day in the Void”

Mike Watches “Star Wars: The Clone Wars” – 5x11, “A Sunny Day in the Void”

In this week’s Star Wars: The Clone Wars review, we’re watching “A Sunny Day in the Void,” where our heroes from the last episode get stranded and maybe go a little bit insane.

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How We Roll #101 - Behind My GM Screen

How We Roll #101 - Behind My GM Screen

This week, Mike takes you behind his GM screen to see his notes and his workspace for when he runs games.

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Mike Watches “Star Wars: The Clone Wars” – 5x10, “Secret Weapons”

Mike Watches “Star Wars: The Clone Wars” – 5x10, “Secret Weapons”

In this week’s Star Wars: The Clone Wars review, we’re watching “Secret Weapons,” a goofy side adventure featuring R2-D2 and a bunch of other droid pals.

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How We Roll #100 – Adding A Player

How We Roll #100 – Adding A Player

This week, we discuss adding a new player to an ongoing RPG game: what to look for, and what to expect.

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Mike Watches “Star Wars: The Clone Wars” – 5x09, “A Necessary Bond”

Mike Watches “Star Wars: The Clone Wars” – 5x09, “A Necessary Bond”

In this week’s Star Wars: The Clone Wars review, we’re watching “A Necessary Bond,” where Ahsoka and the younglings are forced to partner with Hondo and his pirate crew.

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How We Roll #99 – Double-Check Your Murder-Math (Valkyries Recap)

How We Roll #99 – Double-Check Your Murder-Math (Valkyries Recap)

We recap Mike’s latest D&D session, where he got pretty close to accidentally killing a character in the Valkyries group because he didn’t check his work.

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Mike Watches “Star Wars: The Clone Wars” – 5x08, “Bound for Rescue”

Mike Watches “Star Wars: The Clone Wars” – 5x08, “Bound for Rescue”

In this week’s Star Wars: The Clone Wars review, we’re watching “Bound for Rescue,” and our youngling heroes must find a way to liberate Ahsoka from Hondo’s clutches…

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How We Roll #98 – Rules Serve (Not Dictate) Reality

How We Roll #98 – Rules Serve (Not Dictate) Reality

This week, we look at the most recent episodes of Friday Night Quests and Critical Role, and we discuss rules reinforcing reality, and when they need to be set aside. 

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Mike Watches “Star Wars: The Clone Wars” – 5x07, “A Test of Strength”

Mike Watches “Star Wars: The Clone Wars” – 5x07, “A Test of Strength”

n this week’s Star Wars: The Clone Wars review, we’re watching “A Test of Strength,” where our group of younglings hit a snag on their mission to assemble their lightsabers… 

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How We Roll #97 - The Setting as the Adventure

How We Roll #97 - The Setting as the Adventure

In this week's article, we look at the current "Friday Night Quests" adventure and analyze the setting-first approach to adventure design.

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Mike Watches “Star Wars: The Clone Wars” – 5x06, “The Gathering”

Mike Watches “Star Wars: The Clone Wars” – 5x06, “The Gathering”

In this week’s Star Wars: The Clone Wars review, we’re watching “The Gathering,” which is just chock-full of child endangerment.

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How We Roll #96 – When Your Head’s Not In The Game

How We Roll #96 – When Your Head’s Not In The Game

This week, Mike talks about how to handle games when real life rears its ugly head…

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Mike Watches “Star Wars: The Clone Wars” – 5x05, “Tipping Points”

Mike Watches “Star Wars: The Clone Wars” – 5x05, “Tipping Points”

In this week’s Star Wars: The Clone Wars review, we’re watching “Tipping Points,” the striking finale of the Onderon arc!

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Mike Watches “Star Wars: The Clone Wars” – 5x04, “The Soft War”

Mike Watches “Star Wars: The Clone Wars” – 5x04, “The Soft War”

In this week’s Star Wars: The Clone Wars review, we’re watching “The Soft War,” part three of the Onderon rebellion storyline.

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How We Roll #95 – The Fantastic and the Mundane

How We Roll #95 – The Fantastic and the Mundane

This week, we talk about blending the fantastic and the mundane in order to lend some verisimilitude to the bizarre worlds of RPG games. 

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Mike Watches “Star Wars: The Clone Wars” – 5x03, “Front Runners”

Mike Watches “Star Wars: The Clone Wars” – 5x03, “Front Runners”

In this week’s Star Wars: The Clone Wars review, we’re watching “Front Runners,” as the rebels begin to take more proactive measures in the capital city of Onderon…

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